Hi guys! I decided to talk about the progress I've made on Project Monkey and realized I haven't posted anything about it since January 2013. Sixteen months ago! How time flies. As I said earlier, I had to take a one year hiatus from actively developing the game so that I could face my final year in the university properly, but I continued to passively work on it by recording my ideas, searching for better methods and tools for the project and using my compulsory final year thesis at school as a whetstone for my game programming skills. You can read more about (or download) the software I created in the process
here, and if you don't know what Project Monkey is, you can check out my
earlier posts. In this post, I'll be talking mainly about shaders and how they affect the look of the game.
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Khuutra screenshots. Left: Cel-shading. Right: No shader |