Sunday, 24 August 2014
Sunday, 17 August 2014
Hello people! If you've been following this blog for a while, you'll have noticed by now that I'm quite eclectic when it comes to hobbies, and I often try my hands at new things to broaden my skill set. Less than two weeks ago, I posted the first trailer for my game on YouTube. If you haven't seen it yet, check it out and leave me a comment. Now, I'm posting a different kind of video: an advert I worked on with some friends as our entry for a competition: Unilever Idea Trophy 2014.
Wednesday, 6 August 2014
Hi guys! So I've been working on my first video game since April 2012, so it's been a bit over two years now. Twenty six months to be precise. All this time, I've been posting small updates and screenshots, but I've never actually posted a trailer for the game. I decided to finally do so, so without further ado, here's the trailer. You can read more details further down in this post.
Friday, 13 June 2014
So the Electronics Entertainment Expo (world's biggest annual video game press conference) held earlier this week, and as an aspiring game developer, that has been the highlight of my month (not the world cup). I'll post my thoughts on everything that was shown as soon as possible, but I have to finish watching the hours of video coverage the three day conference generated first, so if you're interested in games, watch this space!
Tuesday, 10 June 2014
Hey people! Since my last post, I decided to not post anything till the first week of June 2014. I had originally planned to make one post every weekend, but this week is such a big deal that I chose to save it all and rapid fire from here on. What's the big deal? Well, first of all, the World Cup in Brazil kicks off this week, but while I couldn't care less about soccer, one of my childhood friends helped make an android app to help you keep up with the World Cup (I'm so proud of her!), and secondly, the Electronics Entertainment Expo 2014 started this Monday! It's supposed to be a 3 day expo, but for gamers, it's more like a one week thing.
|Reuters Sports Reel|
Sunday, 18 May 2014
Hi guys! I decided to talk about the progress I've made on Project Monkey and realized I haven't posted anything about it since January 2013. Sixteen months ago! How time flies. As I said earlier, I had to take a one year hiatus from actively developing the game so that I could face my final year in the university properly, but I continued to passively work on it by recording my ideas, searching for better methods and tools for the project and using my compulsory final year thesis at school as a whetstone for my game programming skills. You can read more about (or download) the software I created in the process here, and if you don't know what Project Monkey is, you can check out my earlier posts. In this post, I'll be talking mainly about shaders and how they affect the look of the game.
|Khuutra screenshots. Left: Cel-shading. Right: No shader|
Sunday, 11 May 2014
So I just finished my fourth year as a physics student in the University of Ibadan and like all final year students, I had to submit a thesis which usually devolves to almost a hundred pages of boring research work that isn't actually useful to anybody or the design and construction of a simple device which applies certain principles which I should have been taught during my stay in school. I'm an anti-usualist (stole that word from Hilltown Bionic's dictionary) so I choose not to do a research on a topic that has already been researched a million times (what's the point of research if it isn't trying to uncover new things?) or build something that no one would ever use after I get a score for my project. I decided to make a physics game and dress it up as an academic project.
|My Ideal Gas Law Simulator in Simulation Mode|