Showing posts with label Apps. Show all posts
Showing posts with label Apps. Show all posts

Sunday, 11 May 2014

Episode 36: Check out the app/game thingy I made as my Final Year Project

      So I just finished my fourth year as a physics student in the University of Ibadan and like all final year students, I had to submit a thesis which usually devolves to almost a hundred pages of boring research work that isn't actually useful to anybody or the design and construction of a simple device which applies certain principles which I should have been taught during my stay in school. I'm an anti-usualist (stole that word from Hilltown Bionic's dictionary) so I choose not to do a research on a topic that has already been researched a million times (what's the point of research if it isn't trying to uncover new things?) or build something that no one would ever use after I get a score for my project. I decided to make a physics game and dress it up as an academic project.
My Ideal Gas Law Simulator in Simulation Mode

Monday, 10 September 2012

Episode 21 - Project Monkey - Gone till November

         It's sad to say, but I hard to make a tough decision. Me and my love decided that maybe we needed to take a break because she caught me spending more time with someone else. I've been spending a lot of time playing basketball this semester. We've been training hard for the pre-NUGA (Nigerian University Games) which should be in December and in the last two weeks, our team (University of Ibadan basketball team) has played five matches, just to get us in shape for December. The thing is, with all that time spent on basketball, I can't do much programming this semester and still get good grades so I've decided to stop programming until after my exams in November. This means I'm also taking a break from Project Monkey.
          I still want to get the game out in the first quarter of 2013 so when I resume in November, I think I'll get a friend to join me in coding the game, and then I'll get my second brother to learn modelling and join my other brother who's already making the models for the game. He just went back to school by the way, but he was able to complete the model for Mmiri (picture below) before he left. I'm trying not to get too many people involved in this project because this is supposed to be a learning experience for me. I could even use some of the default code that comes with the game engine I'm using, but I'm coding everything from scratch so that I'll learn how even the default codes work.
The model of Mmiri my brother made. Compare it with the original concept art
Concept art for Mmiri

Tuesday, 5 June 2012

Episode 16: The Rusty Chest

       It's been ages since you tidied up your house, and the place is starting to look more like a junkyard. Or maybe you're moving to a new house. In the process of packing things up and sorting them, you find that old, rusty chest where you once used to keep your most valuable things. That chest that you hoped would not burn in the case where a fire breaks out, so that you don't lose those important things. You stare at the forgotten items in the chest. They hold precious memories, but are no longer valuable now. I hope this blog post will be like that chest to me in the future. This is where I will upload any free apps I create for anyone to download for free.

          The Electronics Entertainment Expo Eye (E4)
              Since E3 is on now and I don't have enough time to properly browse through my favorite gaming news websites for updates, I created an E3 specific RSS reader. I did it in only four hours so it has almost no extra features apart from automatically (every ten minutes) refreshing it's list of E3 headlines, letting you view a summary of the news, a preview of the source webpage and optionally, opening that webpage in your default browser.