Showing posts with label Mmiri. Show all posts
Showing posts with label Mmiri. Show all posts

Monday, 10 September 2012

Episode 21 - Project Monkey - Gone till November

         It's sad to say, but I hard to make a tough decision. Me and my love decided that maybe we needed to take a break because she caught me spending more time with someone else. I've been spending a lot of time playing basketball this semester. We've been training hard for the pre-NUGA (Nigerian University Games) which should be in December and in the last two weeks, our team (University of Ibadan basketball team) has played five matches, just to get us in shape for December. The thing is, with all that time spent on basketball, I can't do much programming this semester and still get good grades so I've decided to stop programming until after my exams in November. This means I'm also taking a break from Project Monkey.
          I still want to get the game out in the first quarter of 2013 so when I resume in November, I think I'll get a friend to join me in coding the game, and then I'll get my second brother to learn modelling and join my other brother who's already making the models for the game. He just went back to school by the way, but he was able to complete the model for Mmiri (picture below) before he left. I'm trying not to get too many people involved in this project because this is supposed to be a learning experience for me. I could even use some of the default code that comes with the game engine I'm using, but I'm coding everything from scratch so that I'll learn how even the default codes work.
The model of Mmiri my brother made. Compare it with the original concept art
Concept art for Mmiri

Sunday, 13 May 2012

Episode 15: Project Monkey - One month into development

        Hi guys! This weekend makes it five weeks since I started working on my first video game. In case you didn't read episode 14 of this blog, let me recap a little. After waiting for my team (a group of friends) to get serious about making a video game, I decided to go solo and make a game all on my own. It's an obstacle course racing game with cel-shaded (cartoon styled) graphics and until I decide on the final name, I'll be referring to it as Project Monkey. Since I'm making the game alone and want it out by December this year, it will be a low budget, simple game that I hope will still be fun to  play.
        Now that the introduction's done, let's dive right in. I had access to a friend's Samsung Galaxy Note so I decided to draw some concept art for Project Monkey. I will upload one image every Sunday from now on until further notice. The images might not look as good as my regular pen and paper drawings as I had to draw on a phone with a stylus but the color definitely looks better than what I could have done on paper and also reflects the cel-shaded visuals I'm going for. Maybe I'll do some black and white concept art with a pen and drawing pad and upload those later.

   Remember this screenshot from episode 14? See concept art below