I still want to get the game out in the first quarter of 2013 so when I resume in November, I think I'll get a friend to join me in coding the game, and then I'll get my second brother to learn modelling and join my other brother who's already making the models for the game. He just went back to school by the way, but he was able to complete the model for Mmiri (picture below) before he left. I'm trying not to get too many people involved in this project because this is supposed to be a learning experience for me. I could even use some of the default code that comes with the game engine I'm using, but I'm coding everything from scratch so that I'll learn how even the default codes work.
|The model of Mmiri my brother made. Compare it with the original concept art|
|Concept art for Mmiri|
I may be taking a break from coding, but I'll still be working on the game in a way that won't affect my academics. I'll learn how to make the models so that I can make slight adjustments by myself whenever my brothers submit a model, and I'll continue jotting down my ideas on the game mechanics and level design. So below is all the previously posted concept art, and you can see screenshots or read about the game mechanics and characters in episodes 14, 15 and 19 of this blog. Before taking my hiatus from coding, I also created one last simple app for viewing GIF images on your computer without going through a web browser. You can download it from episode 16 of this blog.
|Electrizard, Mmiri and Goshawk race it out!|